How To Remove Lighting From Grass In Sfm. Procedural Project Grass shader improvement with specular light YouTube The one issue you may run into is that particles will be dark as well Then I rendered each of those small segments (and deleted all unrelated video segments)
Sfm Lighting Tutorial Sfm learning how to light from acibriadem.vercel.app
Simply type mat_fastspecular 0 in SFM's console to disable them Becareful when using them, you may find SFM will load them, only to crash if you move to a certain area of the map or add content to them
Sfm Lighting Tutorial Sfm learning how to light
Open the project file where you want to adjust the grass lighting When the menu pops up, make sure Depth of Field is selected, and with the drop down select choose 1024 (override) Here's a simple guide to help you remove or modify unwanted lighting on grass in SFM: Step 1: Open Your Project
Trying to get 'even/flat' lighting on stylized grass. — polycount. (right click the setting and select remap slider range then change the max number) I kinda wish there was an easier way to do that This will result in no grain, but at a cost of longer rendering times (choosing 512 is recommended if you want the rendering time to be a bit quicker).
[WIP] Pixar Style Grass Experiment (Feedback Needed) — polycount. Open the project file where you want to adjust the grass lighting When I reopened it, all those small video segments were gone (only the video I was rendering remained).